

But with such dodgy aiming and movement, getting in position is far more trouble than it should be. The one thing that remains consistent throughout the game is the collection of very detailed weapons, some of which end up being lots of fun to use. Put your reticule over a piece of cover and your squadmate will end up standing somewhere near it - typically behind, fortunately - but the placement is so rough that creating precision tactics is frequently impossible. Squad commands also don't work with anything like the precision of the 360 version. Not being able to properly take cover (there's no prone position, only a crouch) and lean out to shoot around walls is a drag, and so much movement has been added to the zoom-in scope that reliably hitting targets is, well, unreliable. Various versions of this tactical shooter were released on Xbox 360, Xbox, PlayStation 2, and PC.

The result feels like a pretty thin FPS with vague strategy elements. Tom Clancys Ghost Recon: Advanced Warfighter is the third installment of the Ghost Recon series. Try this quick rundown: you command a squad of one, not three movement is too fast and from a standard first-person perspective there's no way to leap even small obstacles.Īll those elements dramatically reduce GRAW's standing. Army will implement the Integrated Warfighter System (IWS), evolving what we know as the modern soldier. What really makes this edition of GRAW feel hampered is that it's been significantly scaled back, not only from what you can play on the 360, but from previous releases on the Xbox. Metacritic Game Reviews, Tom Clancy's Ghost Recon Advanced Warfighter for Xbox 360, In 2013, the U.S. (The best option to come through the cross-com is the ability to call in strikes from choppers, even though you won't have as much control as you'd like.) The Cross-Com, which commands allies and presents real-time views from their POV, is more slideshow than next-gen display, and the feeling of immersion suffers acutely. The missions and objectives are varied, but there are crucial differences. How much different could it be? That's a dangerous, but very important question.Īs in the 360 release, you play Scott Mitchell, a special op who ends up racing through Mexico City looking for the American president, his Mexican counterpart and a suitcase bomb that's been misplaced. But look, there's a regular old Xbox version, too! It's got the same cover the screenshots look pretty close, and it even has the same online game. You've probably got at least one friend with an Xbox 360 if so, no doubt there's been plenty of excitement over just how good the new Ghost Recon is, online and off.
